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Benefits to count on:
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- System-wide solution
- User acceptance
- Minimal customer rejection and turn-backs
- Marketing leverage ("Users told us what they wanted.")
- Competitive superiority
- Buyer loyalty to brand as well as product
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| 1. |
Verify the need.
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While ideas are cheap, the right idea is worth a million or more.
(Got an Internet business IPO yet?) Look past small "fixes"
to your problem and rethink the whole system. While vested corporate
interests may reject your idea ("our customers like what we
give them"), get allies who can help you quantify and document
user interest and dollar savings. Remember "non-customers"
of the current product didn't buy for a reason. You may have their
answer. Talk to non-customers, too.
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| 2. |
Speculate the answer and push it!
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Some folks still prefer a manual Rolodex or paper phone lists.
Others love gadgets if they offer some work relief. The Palm Pilot
was a glorified electronic Rolodex. Now it's a gateway to the Internet.
We find that if the need appears, the glimmer of an answer appears,
too. We grab that thought. The rest is R&D. Our final design
may be very different than that glimmer. But we start somewhere,
otherwise we can't talk to others.
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| 3. |
What size people will use your device?
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Well, we're talking about devices – things people use. The
science of anthropometry describes the sizes of body parts (finger
width, length, arm and leg length, etc.) as well as human motion
preferences. If you are 6 foot 5 inches, you fall into the 99th
percentile on height. Most car makers AVOID building for you. They
save money by aiming for the "average Joe or Joanne".
We take human size differences and motion preferences into account.
We help define your market. Why did the IBM chicklet keyboard fail?
Bad anthropometry! The keys didn't "feel" right (too small
keys and short travel for extended hours of use).
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| 4. |
Determine the task and environment.
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We learn the current situation. We talk to people who may need
your device to help them with their work or life. This is called
"contextual inquiry." We hear issues. Plus, with your
(and our) inquiring and demanding intellect we both uncover numerous
problems. Main trick? We pick the right scope. We don't think too
small. We don't think too big. We try to help you make money with
current resources, then improve for the next version. Plus, we don't
forget to do a competitive analysis. We help you beat the competition
on features or ease-of-use. (We try to do both!)
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| 5. |
Redesign the task.
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We use insights from our data analysis. We keep the user interaction
simple by using existing population stereotypes and metaphors where
possible. While consumers need a better interface for setting VCR
recording time, at least the VCR play, fast forward and rewind buttons
have a large public following. We consider changing strong population
stereotypes only if we can show an exponential (10 Xs) savings of
time and effort. We ask if your device can...
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| 6. |
Paper prototype, test, and iterate.
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Why not prototype the inexpensive way? For initial designs, paper
drawings or computer drawings on a printout can offer testable stimuli.
Or we can build a cardboard mock-up. We use it to help collect data
on new ideas that come up with your prototype. We record and use
different "scenarios" that represent user situations.
We observe where subjects get stuck or hesitate. We iterate. Create.
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| 7. |
Verify marketing & legal stuff.
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We get and keep their buy-in, plus create your mutual plan for
packaging, instructions, and warnings. If necessary, we let them
participate in focus groups. But one-on-one usability testing is
better. We get better comments that escape the edits of a dominant
personality or the "group think" of focus groups.
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| 8. |
Physical prototype, test, iterate. |
Here's the expensive part. But do it. For
complex projects, we plan for a couple of iterations. We use the scenarios
collected during design. Marketing can take pictures for practice
ads. We use minimalist, targeted prototyping to answer specific questions:
e.g., looks vs. interaction. |
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| 9. |
Get it out the door. |
We help you plan for version 2, ad infinitum. Now you have a vested
interest and will probably become like the corporate gatekeepers
you snuck past. But continue to question authority. We'll help.
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