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Usability Quiz
Test your knowledge of basic usability principles.
1.
The basic principles underlying user-centric software design are:
Relatively new
Based on trial and error
More art than science
Nonexistent, good design is just applied common sense
Derived from empirical data regarding human performance characteristics
2.
After determining what you want your application to do, the best next step in software development is to:
Establish standards for detail design
Perform task analysis
Allocate system functions
Get to know your target users
Define high-level architecture
3.
User-centric software development requires the talents and participation of:
Programmers
User Interface Designers
Graphic Artists
Instructional Materials Developers
All of the above
4.
The single best predictor of a software application's usability is its:
Consistency
Predictability
Self-evidency
Efficiency
Effectiveness
5.
In the earliest stages of interface design, the best strategy for the use of color is:
Use color to focus attention and show relationships
Use only a few colors
Avoid saturated reds and blues
All of the above
Use no color at all
6.
To satisfy both novice and expert users, the best strategy for label and field alignment is:
Right align labels and left align fields
Left align both fields and labels
Left align labels and stagger fields
None of the above
Any of the above, depending on circumstances
7.
The very best kind of "Help" is:
Online tutorials
Online documentation
Reference manuals
A "Help" desk
Needing none at all
8.
What should you
never
do during usability testing?
Assure the participants they are not the subject of the test
Be sure that test questions don't "give away" the answer
Use participants having different levels of computer experience
Ask the participants to talk about what they are thinking
Start out by showing the participants how the software works
9.
When software is poorly designed, the penalties are:
More time to learn how things work
More time to get things done
More errors in getting things done
Potential users will buy your competitor's product
All of the above
10.
Important factors leading to usable software
do not
include:
An understanding of user needs
User training
In-house design standards
Early usability testing
Management buy-in