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Ask Eric: Questions & Answers

Each month Dr. Eric Schaffer answers selected questions on usable interface design. Recent Questions
Archived questions and answers about ...

Special Design Considerations

October 7, 2005 – submitted by Marsha Harner of Irving, TX

Question: I have worked in several small start-up companies where the trend is to keep all ambient lighting to a minimum.(In other words, it's really dark in here.) They tell me it is to keep screen glare to a minimum. What are the recommendations for ambient and task lighting in an office setting when working on a computer?

In the dark,
Marsha Harner, CUA

Eric's response: This does sound uncomfortable, if energy efficient!

Here is the trick. Reduce the brightness on your computer screen. If your eyes have adapted to the low light levels the computer screen is likely to be uncomfortably bright. This will probably solve the problem.

The secondary concern will be if you can read paper or see the keys comfortably.

(Interestingly, I am sitting in the dark right now on a flight from Africa to India. I dropped the brightness and it is much better. Thanks for reminding me).

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October 1, 2005 – submitted by Judy Fredrick of Sidney, NE

Question: We send out weekly e-mails to subscribers highlighting special buys and overstocks, including limited-quantity offers we can't print in a catalog. Some of our specials are available only by e-mail or are Web-only offers, so we use a lot of product images in our e-mails. When users subscribe, they can choose between html (text and full-color images) or text only (no images displayed) formats.

Do you know of any usability studies that have been done to determine best practices on file size and download times when it comes to email marketing?

Judy Fredrick, CUA

Eric's response: I have never seen such a study. However I would point out that email is generally downloaded in the background, while the user can do other tasks. Therefore, in most cases the download size is not very critical. Certainly if it is VERY large you might lose customers as they find themselves waiting for your email to download, while trying to get another email through. So perhaps it might be best to keep the size similar to that of a Web page 50-100k upper limit (this limit is actually NOT always true for the Web, but in this case it is probably a fair rule of thumb).

You might also consider some creative compromises. For example you can show just a thumbnail image or teaser, and let the user click to visit a specific page on your site if interested.

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July 15, 2005 – submitted by Prashant Dubey of Ahmedabad, India

Question: I have to design an alarm system for an ATM. The requirements are huge in numbers, but one of them is about the security and in emergency, the alarm should activate.

Now, this one is something that doesn't come daily. Quite challenging. Can you please give your opinion about the principles of design about alarm systems, or what all should I keep in my mind while going for it?

One solution which I came across, is that with surveillance a camera, and a dedicated monitoring staff, this could be done. So, if they sniff something wrong or suspicious, they will raise the alarm, instead of the user doing that. Well, what about your thoughts!!

Thank you.

Eric's response: First you have to detect that an alarm condition is happening. This is a tough signal detection problem. The idea of having people watch videos might seem good. But the problem is they quickly zone out. You need something to draw their attention. Some of this can be done with automation. For example you can have a highlighted video display if there is sudden movement on screen or loud sounds. You MIGHT be able to do some pattern recognition (like for a gun in a hand. You also MIGHT be able to detect some interface characteristics that are associated with problems. For example money not taken out of machine fast enough. Certainly you can build in tilt switches. In each case you can have a security person immediately view the scene.

A panic button seems like a potentially useful idea. Users might have time to press it.

Once an alarm condition is detected you must sort out how to handle it. Clearly the alarm has to be loud enough to get attention. A silent alarm seems inappropriate as you probably want to deter the activity immediately instead of hoping a squad car can reach the site in time.

Consider the value of a real human voice. A recorded voice is unlikely to have the effect of a real person. The voice would then identify the situation to indicate that the situation has been understood and warn that pictures have been taken and the police are alerted.

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July 7, 2005 – submitted by Ken Douglas of London, UK

Question: With the introduction of Web Portal Applications, it has introduced a major headache in the form of navigation. Depending on the Portal Server you use it will restrict you on the way you want to use navigation.

Q. How can we overcome the Portal Navigation problem regardless of the Portal Server?

Eric's response: Well if there is any way you can FIRST analyze the user's navigational needs and THEN pick a portal technology it would be very nice. Then you would have to do less force fitting. That is, after all, the idea behind user-centered design.

If you already have the technology locked in, then you simply have to work within the limitations.

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July 7, 2005 – submitted by Anonymous

Question: Can I know the impact of the usability of the Global Positioning Navigation System for motorcycle use?

Eric's response: The GPS navigation will provide onboard guidance for where to go. I'm not really sure about the consequences off hand. Certainly there are dangers in trying to use the unit while driving. The seriousness of this will be very much dependent on the unit's design. There are also advantages where the user is less likely to get lost, and possibly have an accident trying to read a map while driving, or looking for signs instead of oil slicks.

I think one could not ask for a more interesting and critical usability engineering project. Prepare for trips to court to testify at liability suits.

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July 7, 2005 – submitted by Ashish Ahuja of India

Question: Sir, I am working to increase the usability of installers. Kindly suggest your viewpoints or any reference material for the same. Thank you.

Eric's response: We've been tangling with installers for ages. There are just TWO key things to keep in mind. First, they are generally used only ONCE. Thus, do everything you can to unpack the activity and step the user through it. Self evidency is key. The other key is fault handling. Even today there are many failure conditions and for each we want to give guidance that is easy to understand and provides some useful action to take (even if it is saying to return the software to the store because this machine won't run it).

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March 10, 2005 – submitted by Sheree Reeves of USA

Question: Do you have any statistics on the percentage of user who use chat vs. phone for help on financial Web sites?

Eric's response: Any specific client figures would have to be kept confidential of course. However there is obviously a major preference for phone over chat.

Phone is easier and more personal. Which means there is one condition where the IMPERSONAL nature of voice response, chat, or email is an advantage. I have seen that users prefer these impersonal channels when the content is likely to be embarrassing. An example is getting balance information when the account is likely to be small or overdue.

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March 4, 2005 – submitted by Joanne Lastort of Arlington, VA

Question: I am just learning to code to 508 standards. I have some general questions that I don't know where on the Net to find the answers. Can you recommend a site? Specifically, I need to know if screen readers read hidden JSP fields.

Eric's response: Abhijit Thosar is one of our top 508 experts in our office in Mumbai. He writes...

I assume you are referring to hidden JSP fields on forms which do not require any user input. For example, hidden fields used to capture a system's date and time.

Screen readers cannot read hidden JSP fields. JSP pages download as HTML code in the browser for on-screen rendition. So if the HTML code is accessible (Section 508 compliant) the Web page will be accessible.

The following site describes the techniques for authoring accessible Hypertext Markup Language (HTML) content.

URL: http://www.w3.org/TR/WCAG10-HTML-TECHS/

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February 22, 2005 – submitted by Tony Gullaci of Canada

Question: We are in the process of introducing Tablets to our Field Investigation Officers. I'm assuming that the principles of usability and good user interface design are still valid with this type of technology. Am I correct to assume this or do Tablets require special usability considerations when designing the user interface?

Eric's response: Usability methodology and principles CERTAINLY apply to tablets. But, there are also special issues. Consider first the question of the value of tablets. These are cool new technology and so are often applied where there is no real value. The form factor may make it easier to operate the tablet during an interview. However I am concerned about text entry. If the investigator is checking a box, that will be fine. But entering a name (where errors are critical) may be quite a problem. Handwriting recognition will tend to be slow and error prone (even though people subjectively like it about as much as a keypad). The keypad is a better bet; but selecting from a keypad with a stylus is still slow.

If designing for a tablet the basic rules of navigation, layout, wording, color, and graphics apply. Probably the biggest issue is the interactivity with the stylus and the impact of choice and design of controls.

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January 28, 2005 – submitted by Sujit Shenoy of Gandhinagar, India

Question: There is a massive interaction between users and computer games. Can tell me how ergonomics are incorporated in a computer game ?

Eric's response: There are really two different ergonomic issues in computer games. First, complex and confusing interactivity can detract from the game. Ergonomics allows us to create setup facilities, control sequences, displays, and game management facilities that do not get in the way. These aspect of the game should disappear from the user's awareness; allowing the sense of direct interaction with the game environment and content.

Beyond this classic ergonomic concern is the issue of emotional design. Since the late 70s I have been fascinated with research into why games are motivating. We must PAY business users to operate software. But at an amusement arcade people pay simply for the online experience; without hope of tangible reward.

There are a whole set of motivations that are incorporated into computer games and it may be that there are classes of users who are drawn to each type of reward. One example is the general human need for a sense of efficacy. Another is social interaction (as in MUDs). The usability field is progressively paying more attention to this area. We can therefore expect models that allow us to design more highly motivating games. In addition, I expect we will become more sophisticated in measuring the emotional quality of games.

One particularly interesting problem is the game experience over long periods of use. It is trivial to test the reaction to a game after the first hour of play. But how do we measure how a game will do over a YEAR? We only have a few weeks to run the whole test. In measurement of performance we can use task modeling to predict the efficiency of a given design after years of practice. But in the motivation area, we have only so such modeling (but we need it!).

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