Site MapUser Experience for a Better World | Each month Dr. Eric Schaffer answers selected questions on usable interface design. | Recent Questions |
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December 16, 2002 – submitted by Laura Zastrow of Eagan, MN |
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Question: I am interested in tips on how to perform usability testing on users using a tutorial, when the goal is to evaluate the tutorial. Is it recommended that the user complete the actual and complete tutorial as you observe? Or, should they try segments of the tutorial and then follow-up questions? I need direction in this area because I see it as different than simply testing the ability of the user to complete a task while using a finished product. |
Eric's response: Testing help and tutorials has two very different components. One aspect of testing is evaluation of the usability of the facility. You must test the user's ability to navigate and complete interactive operations. The second issue is the help or tutorials content. Does the facility convey the learning objectives. To test usability have the participant complete a series of sample tasks and monitor their performance and subjective impression. Make sure that these task are representative and include significant navigational capabilities (like leaving and returning to the tutorial). To test the learning objectives, participants must complete a full cycle of usage and then complete a test. For help this may just mean getting an answer from the help system. For tutorials you might want people to complete the whole program and then get tested. |
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December 10, 2002 – submitted by Cátia B. of Lisbon, Portugal |
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Question: I'm doing some research for my degree in ergonomics and I'm searching for expert systems that have been developed to help usability professionals in the evaluation of interfaces. Do you know of any? Where can I find this kind of information? Thanks for the help! |
Eric's response:There is a long history of work in this area. There are indeed a number of facilities available. A good example is "Bobby" which is a good facility that checks Web pages for compliance with accessibility issues. The ability to analyze a page directly for ergonomic issues has never been terribly successful. There are specialty tools that can help check various issues. For example AnyBrower.com will check for browser compatibility. Colorfield Insight will check for usability by color blind users. But currently, there is no facility that comes close to the quality of a trained reviewer following a systematic process. |
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November 11, 2002 – submitted by Erwin Van Trier of Fort Worth, TX |
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Question: I have to write test standards and test methodologies for my new company. My company buys off-the-shelf software and makes in-house modifications to meet company specific requirements. I wonder how I can introduce usability testing here since the screens have already been designed by the vendor. |
Eric's response: Good question! The most value you can provide is in helping to SELECT the software being purchased. If it starts with poor usability, then you are unlikely to be able to fix it in a modest customization. Then make sure that the customizers have at least some training in screen design. THEN, you can do a final summative test (to check that it really works and is meeting the objectives). But this last test is unlikely to help much. |
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October 1, 2002 – submitted by Nancy Neira of USA |
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Question: The project I am working on is requiring an in-house validation for a new mechanical enhancement. I need to write up a test scenario, then a satisfaction questionnaire. How many questions do I really need because of the few users that will be present (Users: 4) to justify my data? |
Eric's response: There has been much discussion of the number of subjects needed for usability testing. Various positions have been taken. But 4 is too few. You cannot get a range of users. You cannot get reliable results. I would think 12 would be the minimum. Without enough subjects, no number of questions will 'justify' your data. With at least a minimum number of subjects of the right type you can begin to look seriously at the results. With subjective rating questionnaires you do not need more questions to 'justify' the results. You can have a single question. The value of additional questions is primarily to dissect out the ASPECTS of the subjective experience. For example, I might ask overall satisfaction. But if it is poor, what does this mean? So to know more I might ask about perceived speed, aesthetic appeal, and simplicity. Now if they do not like it I could find that the main problem is that the design is ugly. I can then use graphic arts staff to improve it. The other reason for asking more questions is to make sure that your results are not an artifact of wording confusion. So you might ask if it is aesthetically pleasing in several different ways. You can then combine the aesthetic items to make a single assessment. This will tend to improve the reliability of the questionnaire. Generally, I would provide about 20 subjective rating questions to get a good understanding. |
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July 1, 2002 – submitted by Johan de Silva of Yately, UK |
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Question: How many users know how to cut and paste? How many of these cut-and past-users would think to cut and paste sections of their resume on a Word document into an online CV form? |
Eric's response: I have not seen any data on the general rate of cut-and-paste knowledge. Cut and paste is NOT one of the core skills you can assume. Something like basic mouse operation can pretty much be assumed based on the fact that people got to your site. But cut and paste is not like that. You might consider the specifics of the population. That might suggest the percentage that will know about cut and paste. There is a second issue. Even those people knowing about cut and paste my not think to use it to fill in a form. It might seem like an obvious solution to you. But people will often attack tasks with mathematically sub optimal procedures simply because they do not think of the better way. So be sure to suggest the cut-and-paste method to customers, and perhaps provide a link with instructions on how to do it. Let me know what percentage of people use that link. That way I won't get stuck without a full answer again. :) |
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June 1, 2002 – submitted by Valerie of USA |
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Question: Which usability testing software do you recommend? |
Eric's response: In fact HFI does not use any event monitoring package. We find such packages of little use for practical testing used in design work. They indeed can capture every keystroke and mouse movement. But then who can pay for the detailed analysis of all that data? We do simple video records and have the human factors specialist keep a log of issues and insights. In the area of remote testing we have simply used WebEx or the Question Mark exam software for simple tests and surveys. We have also used NetRaker though as yet I remain unconvinced that this and other remote testing packages are fully ready to integrate into the design process. Right now they seem appropriate for specialized situations (as when the users are in many different countries and therefore hard to test). In any case we are tracking the remote testing software closely and hope to see it designed and practical for mainstream usability work. |
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May 3, 2002 – submitted by Rick Becker |
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Question: Can you tell me which ear (right & left) goes to which side of the brain. Also what is the function of that side of the brain (logic or emotion). |
Eric's response: Rick, the left ear goes to the left side of the brain, and right to the right. It is the eyes that are a bit odd. The optic chiasma shunts the left side of both eyes to the right side of the brain and the right side of the retina to the left side of the brain. However, you may be thinking of processing of auditory information and speech. This is handled in the left hemisphere. While there is a great deal of research and subtlety, you can think of the left hemisphere as science and the right as art. |
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May 1, 2002 – submitted by Nishant Singh of Fairfield, IA |
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Question: Eric, with software development teams moving towards agile development, how do usability testers keep up with this? Are we moving towards agile design and usability testing? It seems that usability testing is getting overlooked in agile development method. What is the best way of usability testing for agile development projects? |
Eric's response: Nishant, usability testing is essential to agile development. But we need to move toward more dynamic testing methods. The long formal simulation testing at the end of the process is less our focus. Instead, use more dynamic methods. Do quick studies that take a couple of days. Use remote testing. Change the design after every few tests if appropriate. The one danger of the agile manifesto is that it tends to rely on collaboration with customers. This sounds wonderful, but does not work. Customers are not designers. The do a terrible job of creating user interface designs. In addition, the customers selected for collaboration are almost never representative; and even if they are representative they quickly learn too much. They learn the design team's viewpoint and models. They will understand and like a design that will not actually work well for the users. So make usability testing a routine practice. Do repeated quick tests. Test early in the design process. Use current methods that are fast and efficient. Highlight for the developers each time the test reveals a problem that would have been missed. |
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April 17, 2002 – submitted by Tressa Daniels of USA |
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Question: How many users per cell should be tested? I was always taught 5-6. Can you refer me to a book or document that would give me this info? Thanks |
Eric's response: The correct number per cell can be a very complicated issue. It depends mostly on the variability of the population within the cell. More diversity requires more subjects per cell. Experimental psychology texts provide formulae for this (see "Power of Test"). But this requires actually knowing the variation beforehand. Not too practical. I would assume 5-6 is the SMALLEST acceptable number in a cell. If a population has a lot of diversity within the cells then have more like 12. |
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