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Ask Eric: Questions & Answers

Each month Dr. Eric Schaffer answers selected questions on usable interface design. Recent Questions
Archived questions and answers about ...

Knowing Users and Testing Interfaces

December 27, 2006 – submitted by Ashwin Velusamy of Bangalore, India

Question: I am working in a consulting firm doing IT services. Once I got one requirement from a client in usability testing with psychology background and I am unable to get profiles for this requirement. Can you help me out in this by giving some keywords to find profiles. Eric's response: You will find almost everyone in India by using "Usability" as a keyword. You might find that there are not a lot of people with that background available. We are working on it. But they are scarce (and of the ones claiming that expertise, only a small fraction actually have it).
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December 1, 2006 – submitted by Christina Chang of St. Louis, MO

Question: We're in the process of choosing a portable usability testing software. I know Morae is a good tool but need to have other alternatives to compare with and submit the proposal to management. Do you know of other software that's comparable to Morae or any open source software?

Eric's response: Actually the best cheap alternative is to just run the test with video and not use specialized software at all. Even the video is really just for record in case there is a question about what happened during the test. Other than that you can test with nothing but paper notes and get fine results. The main practical advantage of software is easy editing of video clips. If you need this you can also get Camtasia, or use a scan converter and mixer direct into a video recorder. Then you can use commercial editing software to pull together clips.

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October 25, 2006 – submitted by Paul Doncaster of Boston , MA

Question: I am a fellow hci/usability professional and came across a truly unique information design decision on the Web site of a highly recognizable brand. I thought you might appreciate it – details are at:
pwdoncaster.blogspot.com

Eric's response: This is interesting if true. A Web site with a printable user's guide! We always said that the documentation is basically a compilation of the failures of the interface designers. So I expect this one is an extreme disaster. The movement in the information age is toward information appliances that have obvious operating models. The Web is even more extreme in the requirement for self-evidency. So a printable user guide is indeed comical.

In a way the most interesting aspect is how very out of perspective development teams can be. This site is for consumer electronics. The users probably care very little about the site. They would never spend the effort or printer time to get the manual: because they DON'T CARE enough. But the developers who work every day on the site care a lot, and somehow get the idea their visitors care as much. I've seen that a lot.

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October 11, 2006 – submitted by Ronald Verschueren of Rotterdam, Netherlands

Question: Good morning Eric.

What's your opinion about think aloud? We hear and read more and more critical notes related to the once much appraised think aloud protocol. According to critics, it does not only disturb time measurements (which is of course logical and not new to all of us) but also would disturb the clickflow. In other words: according to critics, think aloud leads to other - not the right - results compared to just issuing tasks, observing and not applying think aloud.

When to use think aloud and when not? Would you use think aloud in eye tracking research? Would you use eye tracking time measurement and think aloud separated in one research? What's your opinion?

Eric's response: Think aloud is wonderful. We use think aloud regularly for formative usability testing. It allows us to quickly understand where and why people get stuck.

It is not useful for summative testing where you can not interfere with the task performance and experience with such an obtrusive method.

It is also not good when you have very complex tasks (like landing a plane on instruments) or where absorption in the behavior is essential (like some testing of computer games). In these cases we use retrospective testing, where we show the participant a tape of their behavior and they narrate what is happening. But retrospective testing takes TWICE as long as normal talk aloud. So it is only used when we have no other choice.

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September 12, 2006 – submitted by Sachin Patil of Salmiya, Kuwait

Question: We are eagerly looking for USABILITY TESTING TOOLS for intranet Web interfaces. Please help me finding these. In one of your Answers you have mentioned "The moderated testing is VERY promising as a way to get good data and reduce costs. We run remote tests all the time from our offices in India for example. This works very well on every type of usability test. Moderated tools for support of in-person testing are reasonably useful."

Could you please suggest which are these tools and softwares? A nice simple package for capturing the test and editing highlights is very useful. It would be great if you can highlight specific tools with usability testing features.

Eric's response: You can do very good usability testing with a simple WebEx-type of connection (supplemented by a phone link). But yes, for recording we use Morae, which gets solid reviews from our staff.

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September 5, 2006 – submitted by H. Jabbar of Iraq

Question: How do you measure the emotional response of users? Can you give me an equation? I don't prefer a questionnaire-driven measurement, do you have a stand alone formula? Your comments please.

Eric's response: Well there are really only three ways to measure the emotional response of a user.

1. You can ask them
So this is the questionnaire. There are good ones and bad ones. But it is the primary method we use. The Microsoft game testers just have one scale... "How much fun is this?". We have in-person, remote, online survey, popups, etc., etc.

2. You can check their physiological responses
There are some physiological correlates of emotional response. You can look at things like pupil dilation. This does show arousal level. But it gives little indication of what the arousal is really about. So it is used infrequently.

3. You can see what they do
Finally, you can see what they do. Watch if they ACTUALLY buy the product. This gives a nice objective measurement. If you really care if they buy the product that is good. But it does not really tell us exactly what the dynamics are that make someone want to buy it.

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June 1, 2006 – submitted by Ian Lewis of United Kingdom

Question: What would you say are the principal differences between usability testing and UAT?

Eric's response: User Acceptance Testing (UAT) is normally a buyer or committee of users inspecting software and agreeing that it meets the requirements. It rarely catches situations where there is poor usability. The committee members are generally concerned only with functionality and correct processing. In fact, they have usually been involved enough in the design process so that the interface looks OK to them no mater how bad it is.

Usability testing has users who have not been involved in the design actually try to use the new software. It measures where they get stuck, how well they perform, and how they experience the interface. This can be used first to guide refinements to the design (formative testing) and later can be used to measure the success of the design (summative testing). The testing process is organized to get valid and reliable data which takes a moderately high level of expertise.

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May 18, 2006 – submitted by Ravindra Papineni of San Antonio, TX

Question: What is your take on current trends using "eye tracking" tools and software-based (MORAE) usability testing? I understand they are only a part of the equation, but do you think companies will rely more and more on these type of new tools to bypass traditional usability testing (to save money)?

Eric's response: Well let me answer in terms of the different methods. First, eye tracking is impressive. But it has very little applicability to practical design. It is more a research tool. If someone recommends eye tracking for normal design work it usually means they are trying to impress, but don't know what they are doing. Actually, in China I see this all the time where labs are set up with eye trackers just to make it seem impressive. I wish they spent as much on staff that knew how to test.

There are two types of remote testing: moderated and unmoderated. The moderated testing is VERY promising as a way to get good data and reduce costs. We run remote tests all the time from our offices in India for example. This works very well on every type of usability test. The unmoderated testing is less valuable I think. It is OK as a summative test, to measure if people can do a task. But it does not tell you much about WHY a problem is happening. The unmoderated testing is more like clickstream analysis.

Finally, tools for support of in-person testing are reasonably useful. There are some packages that are total overkill for practical design. They are mostly for research labs, or perhaps some military grade applications. But a nice simple package for capturing the test and editing highlights is very useful.

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April 12, 2006 – submitted by Rakesh Patwari of Hyderabad, India

Question: Hi Eric, I understand that we need a full user-centered design process for developing any "Usable" software application. In my case we already have a developed application (tool), and would like to make it more usable. Would that mean conduct "Usability test" and then work on the results / evaluations? Or what would be the best way to make the existing software (more!) usable? Thanks.

Eric's response: The question is what is the real need. We will often do an expert review at that point. From this we can tell what the problem / opportunities are.

If it just needs nicer graphics there is a process for that.

If it needs structural redesign then you really have to do a whole user-centered design process.

If there are detailed design problems then you can take a test-and-refine approach.

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