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Web Usability Illustrated: Breathing Easier
With Your Usable e-Commerce Site (continued)

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published in The Journal of Electronic Commerce, Volume 11, Number 4

 

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Examples of Usability Design Goals and Issues
 

We illustrate various design issues across 5 categories of user engagement: motivation, visual work, intellectual work, memory work, and physical work. These examples help visualize the "invisible problems" that may be holding e-commerce back from its full potential (Schaffer, 1998).

Design to Enhance Motivation
     

1. Target user types

Define the "persona" for each user type, then fashion a motivation plan

Offer selected goals per persona...
- Stimulation
- Ego boosting
- Knowledge
- Enhanced social relations
- Practical solutions
- Rewards
- Avoidance of problems

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2. Consider adopting a theme to enhance user motivation and understanding

Make theme intrinsic to the site offering

(Postcards fit the map and travel theme)

theme

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Avoid "paste-on" theme.

(What does a 1940's bus have to do with internet communication?)

theme

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Avoid mixed themes

(Newspaper "page" and "boulevard" collide.)

theme

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3. Ensure downloads are short (5-10 secs or less) even under poor internet conditions

When pressed for speed, avoid graphic images for text headers. Use font instead.

fonts not graphics

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Ensure that any image map offers true value to user in exchange for the download time

(Be suspicious when told to click for "fun & adventure")

image maps

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Reduce the number of colors to reduce size of the gif file.

Try artistic filters such as solarization, sepia, line draw, duo-tones

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4. If international audience, avoid offensive images

Avoid idioms, cultural stereotypes, and images of body parts

Get OKs from local authorities

idioms stereotypes body images body images

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Use internationally recognized "world images"

world images world images

 

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