Site MapUser Experience for a Better World published in The Journal of Electronic Commerce, Volume 11, Number 4
| Examples of Usability Design Goals and Issues | |||
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| We illustrate various design issues across 5 categories of user engagement: motivation, visual work, intellectual work, memory work, and physical work. These examples help visualize the "invisible problems" that may be holding e-commerce back from its full potential (Schaffer, 1998). | |||
Design to Enhance Motivation |
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| 1. | Target user types | Define the "persona" for each user type, then fashion a motivation plan |
Offer selected goals per persona...
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| 2. | Consider adopting a theme to enhance user motivation and understanding |
Make theme intrinsic to the site offering
(Postcards fit the map and travel theme) |
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| Avoid "paste-on" theme.
(What does a 1940's bus have to do with internet communication?) |
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| Avoid mixed themes
(Newspaper "page" and "boulevard" collide.) |
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| 3. | Ensure downloads are short (5-10 secs or less) even under poor internet conditions |
When pressed for speed, avoid graphic images for text headers. Use font instead. | ![]() |
| Ensure that any image map offers true value to user in exchange for the download time
(Be suspicious when told to click for "fun & adventure") |
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| Reduce the number of colors to reduce size of the gif file. | Try artistic filters such as solarization, sepia, line draw, duo-tones | ||
| 4. | If international audience, avoid offensive images |
Avoid idioms, cultural stereotypes, and images of body parts
Get OKs from local authorities |
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| Use internationally recognized "world images" | |||
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