Site MapUser Experience for a Better World ![]() Loving the Madness of Good Design: "Institutionalize us all"
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You know a book title has something when you stare at it. Just staring means it grabbed your attention. Do you remember the phrase "pay attention"? If means that if you get someone's attention, it's worth money. Think "Paris Hilton". Now think "usability". Pretty boring, eh? And that's the problem. Or, it was the problem until Alan Cooper invented the eye-popper title for his usability manifesto: "The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity". This introduction reflects our mutual problem: "Why can't I get our management to jump on the usability bandwagon?" You and I know that usability solves big problems. Yet we still face challenges getting project time, developer commitment, and end-user access to do our job. Let's investigate the madness of it all. At least it's more interesting than just plain old "usability". |
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The logic of bad design |
What holds your organizations back from committing to usability as a method? I recently received an email from a former course participant asking how to solve this problem. (His CUA certification got him a new job with the following challenges.) He wrote:
How do you answer these problems? |
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Escaping the logic of bad design |
Our challenge is clear. How do we break through the self-created prohibitions that trap the unwary manager in a downward spiral of misperception? Normally, I would cite some research that addresses our question of the month. However, after looking though all my usual sources, I couldn't find a pragmatic answer. Consequently, I looked at how HFI's founder Eric Schaffer addresses these hard problems. Interestingly, the questions asked by my former student received fair treatment in Eric's blogs on HFI Connect. In essence, Eric proposes that management must "institutionalize" usability – making it the standard practice rather than a special treatment. Let's see what that means for all of us struggling to leave the asylum. (Remember Alan Cooper?) The next four points answer our CUA letter-writer with pragmatic solutions to management's logic of bad design. 1. Loving the madness of good design – the bandwagon effect works Eric's comments from 1 Feb 2010 address our CUA's first Logic of Bad Design: the boss wants usability but also wants design changes so fast there is no time to study users, develop scenarios, invent better solutions, test and iterate.)
Eric just pointed out that usability has become popular. Managers who find solace in following "general practice" of the herd now find the herd galloping towards usability. In a sense, this IS the solution we need. Of course, we also need diplomatic evangelism to encourage early adopters amongst our manager audiences.
2. Be a broker between the vision and the doing Our second Logic of Bad Design lamented that the boss wants me to add functions but allows no time to think about other user groups and no time for usability testing that might find "unintended consequences". On his 8 Feb blog, Eric shows how to co-opt management goals as usability goals.
Eric tells us how to go to "charm school". Make friends. Appreciate their genius. Help them attain the goals they have. Remember, usability is not their thing. But strategic business is their thing.
3. Madness is the courage to do it right, even if it's "different" Our third Logic of Bad Design rationalized keeping the old design because the boss says "It's based on how Microsoft Office was designed." In his 28 Feb blog, Eric says:
Eric chides leaders who feel they have design expertise. After all, would you tell your surgeon how to tie the sutures for your appendectomy? If fact, do you insist on watching the video of your brain surgery to insure they excised the tumor correctly? Of course not. However, managers who evaluate your designs by looking at your prototypes commit the same fallacy.
4. Embracing the madness of the institution Recall the final lament of our CUA warrior: "It's a hell of a job – especially because I am "dropped in" after 15 years of other people developing and using the product – and they expect me to take my magic wand and fix it." We identified the logic of bad design: colleagues say "People have always bought our software. Changes will scare users away. We must code now." |
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What's your diagnosis? |
Our final word comes from HFI's "Institutionalization Self-Rating Scorecard". I answered the questions to mimic our CUA's conundrum. Here is the diagnosis for the institutional solution. You scored 13 out of 39You've made some progress towards institutionalization of user experience in your organization.
HFI encourages making usability a "socialization" process. Show evidence that usability is "popular". Encourage the bandwagon effect. Institutionalization can only happen when everyone agrees there is no risk.
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Conclusion: loving the madness of it all |
We live in time of change. Software development practices started with coding. And for many managers, software still means "coding". However, consumer (and corporate) demand for software that transcends training brings a sea-change in perception of what software must do. Software must be easy to use. Coders simply do not have the time or expertise to achieve that goal single-handedly. The future is clear. Usability will win. And the present is now clear, as well. Usability is winning. Socialize that fact. Use the resources given above, as part of your talking points. Send links. Socialize. Tweet the truth. Institutionalize us all! |
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References |
Cooper, A. (1999), The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity, Sams - Pearson Education. Schaffer, E. (2004), Institutionalization of Usability: A Step-by-Step Guide, Addison-Wesley Professional |
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Comments (3)
Reader comments on this and other articles.
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![]() Message from the CEO, Dr. Eric Schaffer
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I love the fact that so many top executives get it. That is the biggest change. Executives understand that this is a user experience economy. They understand that customer experience is the key. Now it is our job to show the practical path to fulfill that executive intent. There are many pitfalls. I still see organizations that think they can just do some training. Or just hire a few UX staff. But I think word is getting out that UX maturity requires a complete solution, from culture change, to organizational structures, to staffing solutions, to infrastructure. But it has been years since I had a client who felt they could become good at UX by installing a usability lab (with no one who has any idea what to do with it and placed in a country which has no representative users). The progress sometimes makes my head spin! |
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