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ICONS: Much Ado About Something (continued)

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Figure 3: Incorporate an object to make an action icon clear.

icons3

 

Other interpretation problems remain. Do not expect similar interpretations of icons across cultures. The upheld hand may imply "stop" in North America. However, the same gesture in Mediterranean cultures communicates an unprintable remark. Similarly, the trash can or mail box images common to us are not meaningful in Asia or Europe. Icons must be tested by sample users. The authority of respected authors may be useful as well. Apple's interface design handbook provides an excellent start on issues of localization of international applications.

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Reduce Memory Work

Issue: We didn't do well on the icon test. We saw, but we didn't understand. In fact, can you honestly affirm that you recall the meaning of all the icons on your word processor toolbar ribbon? Only about 5% of our course participants can. Cryptodesign says use pictures because we think we can remember them.

Solution: Soul design says use buttons with text, or add labels to icons you design. Accept that most icons are not instantly recognizable. Learning icon definitions costs your firm money since users take paid time to get trained or train themselves. Since most icons are used infrequently, it is best to avoid constant "retraining" by attaching labels to the icons. By the way, adding labels doesn't cost any time in interpreting labels. Scanning a label or text-button adds only 30 to 300 milliseconds. That's one-third of a second, at most.

Remember that tooltips are only marginal help. First, tooltips take about two-thirds of a second to appear and be registered in our attention. In a row of 12 icons, that's about 8 seconds of additional work. Second, research shows that users hate to "dig" for information. In one study, users relinquished the benefits of bringing up a dialog box menu, and made do with what they already knew. They happily worked slower and less efficiently. Historically, human factors specialists invented toolbar ribbons as a solution to the problem of remembering hidden pull-down options. Similarly, labels are the solution to remembering hidden tooltips.

But let's not be dogmatic! Omit labels on icons if you really need to save space on the screen for drawing or word processing, etc. and are willing to pay the penalty of training and retraining. In these events, tooltips are great!

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Reduce Motor Work

Issue: Icons require reaching for the mouse to either click the icon or drag it. This is extra work when the user is trying to keep typing. Furthermore, icons without labels cannot display an accelerator key (e.g., Alt + key).

Solution: Any corporate, data-entry application should be designed to help users keep their fingers on the keyboard. Therefore, consider using regular text-labeled buttons instead of icons. While accelerator keys can be used on text buttons or on icon labels, the simultaneous use of two or more keys results in high rates of typing errors. Instead, for application-wide functions use a function key assignment, like "Take Order (F3)" on a text button.

Another symptom of losing the psy-ops war to cryptopsychosis involves "useless" drag and drop. For example, one fax application had two scrollable list boxes side-by-side. The left scrolled list contained names of people in an "address book". The right scrolled list was intended to hold any selected names for the current fax event. Much trial and error ensued. Clicking a name in the address book failed to send it to the right list! Only after accidentally moving the mouse while clicking, did the user discover that he had to drag the name to the list on the right. Since there was only one possible destination, it is clear that drag and drop was crypto-overkill. A simple click would do. However, if the application required the user to choose one out of multiple destinations, then drag and drop could be suitable.

Figure 4: Humor does not "travel" well. (L to R: "Summary" (in a nutshell); "Execute" (run a program); "Access Bonds" (financial program); Drill Down; Drill Up; "Engage drag-and-drop function" (drag-on).

Icon Design - Avoid Puns

WRAPUP AND CONCLUSIONS
   
 

Psychological warfare is as brutal as physical warfare. Icons take on roles of both the beauty and the beast, to use a metaphor. The beauty of icons can spruce up a dull interface. However, we need to know the pitfalls of icons to defend the beauty against untoward advances by the beast. The VIMM model can guide our religious use of icons. And in our most creative moments, we may even find opportunities for the highest use of icons--as drag-and-drop metaphors that permit direct, kinesthetic interaction with clearly defined objects. Icons were meant to be handled.

 

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