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UI Design Newsletter – July, 2001

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Insights from Human Factors International

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In This Issue:

The Growing Popularity of Usability

Bob Bailey, Ph.D., Chief Scientist for HFI, asks the question: Why is computer system usability becoming so popular?

The Pragmatic Ergonomist

Dr. Eric Schaffer, Ph.D., CPE, founder and CEO of HFI offers practical advice.

 
The Growing Popularity of Usability
   
 

Why is computer system usability becoming so popular?

Some of us were interested in usability issues (also known as "human factors," "software ergonomics," etc.) when all we had was keypunched input and paper printouts for output. Few people were interested in the interfaces. Next we dealt with character-based interfaces (green screens) on moderate-sized monitors, and eventually colored interfaces on even larger monitors.

Most of the original users dealt primarily with accessing databases, while later users moved to interacting with a multitude of different applications. In most cases, the number of users was relatively small (from ten to a few hundred), and they tended to use the systems enough to become quite experienced. When users did have serious concerns about a difficult interface, the major complaints were responded to by making changes to the next software release. Having a small number of experienced users meant that a poorly designed user interface could (and often did) go unnoticed.

Times have changed. With most new systems being Web sites, hiding poor interfaces is no longer possible. For example, Randy Souza reported a revealing study in the Forrester Report (October, 2000). He conducted a study of shopping experiences using 30 well-known online retail sites. He found that not one Web site delivered both acceptable content and ease-of-use. Among other findings, he reported that only:

63% provided navigation that was available and consistent at all times,
53% had a useful search capability, and
53% had a checkout process that was fast and distraction-free.
Many popular computer systems (Web sites) are now being used by millions of people per day. Consider the following number of unique visitors reported for one month from Media Metrix:

  Yahoo! 52,000,000  
  Microsoft Sites 51,000,000  
  About 20,000,000  
  Amazon 15,000,000  
  Real Network 14,000,000  
  eBay 12,000,000  
  eUniverse 12,000,000  
  CNET Networks 11,000,000  
  Ask Jeeves 10,000,000  
  ZDNet Sites 9,000,000  
       

Assume that we do usability testing and find and fix all problems that created usability difficulties for 99% of users. The remaining problems, which create difficulties for about 1% of users, is still a large (very noticeable) number:

  Yahoo! 520,000  
  Microsoft Sites 510,000  
  About 200,000  
  Amazon 150,000  
  Real Network 140,000  
  eBay 120,000  
  eUniverse 120,000  
  CNET Networks 110,000  
  Ask Jeeves 100,000  
  ZDNet Sites 90,000  
       

Will effective usability tests help to improve the usability? Unfortunately, many user interface professionals still use very few test subjects when conducting performance tests. Nielsen in his March 19, 2000 Alertbox suggested that usability testers only need to test with 15 users to discover all the usability problems in the design. I suggest that to be 90% confident of finding usability problems that will affect 99% of users requires more like 112 representative test participants.

By using "Nielsen's 15 test subjects," usability professionals will detect problems that only will affect about 85% of users. This means that 15% of users still could have problems. To be more concrete, Amazon, which is used by 15,000,000 people each month, could have over 2 million people each month having difficulty using their site.

The large number of users makes poor Web site design more apparent than ever before.

   
The Pragmatic Ergonomist
   

 

I can go a step further than Bob. From a business point of view, usability has become the sole remaining differentiator in the information age. Every company can buy servers, build databases, and get connectivity. Even my kids can code in HTML. These are commodities. What is not a commodity is the ability to build practical, useful, usable, consistent, and satisfying applications. that is not well understood by most companies. That is critical to business success in most applications. So this is why the sleepy backwater of usability engineering is suddenly becoming so essential. This is enormously satisfying for those of us who have worked in that backwater (often a voice alone in the wilderness) for the last 25-30 years.

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The HFI User Interface Design Update Newsletter discusses the latest research in the field of usability. To learn more about the practical application of recent usability research and how it impacts user-centered design, we invite you to attend our Putting Research into Practice course.

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