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Pull-Down Menus: Out of Sight, Out of Mind (continued)

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WRAP UP AND CONCLUSIONS Beware of pull-downs. Don't use them indiscriminately because you'll sapper bomb your users with extra VIMM work. If you are able to design a clear task flow, you can decide on a decent alternative such as the context switch, controlled task panel, or a classic hierarchical menu. These design alternatives may support tasks that your organization uses a lot. If so, consider using these as templates or guidelines in a standard.

Are there emotional issues surrounding pull-downs? Well, yes. Some developers ask why we recommend hierarchical menus when we're in a GUI pull-down world. We reply that we want to keep life simple for users. We can justify a classical menu when the task flow uses linear sequences of screens plus the "hub" concept. pull-downs are not simple to users.

Meanwhile other developers may demand that pull-downs and icons carry the major weight of navigation in the name of "object-oriented interface design. In reply, we suggest that designers want to speed user comprehension and minimize learning time by providing clear UI structures. Thus, soul design seeks UI structures that combine objects in manner that suggests a useful task flow or object relationship. If we introduce these structures, then we automatically move in the direction of the design alternatives illustrated above.

 

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