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Mousing Around: Tyrannasaurus Rodentia Plasticae (continued)

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Some windows might require both keyboard and mouse usage. For example, a user may type in search criteria, then use the mouse to scroll the long list of found items and select one. In such cases, design the task flow so that keyboard objects are grouped together, resulting in only one "jump" to the mouse. By the way, we can eliminate even more mouse clicks in search-and-list functions. If the search results in only one item, consider displaying that record immediately, bypassing display of the list box and subsequent mouse click (see Figure 4).

Figure 4. Avoid requiring the user to mouse-click on a list that displays only one item after a search. Consider showing the item record immediately. Display the list only when more than one item results from the search.

mouse-click

Reduce Intellectual Work

Issue: Although using the mouse to select a menu option appears easy (after all, it's Rodentia Plasticae), we can still create mind-bending problems for the user (see the left side of Figure 5). How sort out the many options, even though one click will do it?

Solution: Figure out how to "unpack" the choices into "bite-size" chunks. We estimate that 25% of our work as screen designers involves unpacking complex logic into simple steps. Note that unpacked work allows the user to take an action after reading a short instruction. (Win95 wizards do this well.) Yes, it's an extra mouse click, but certainly less intellectual work (see the right side of Figure 5).

Reduce Motor Work

Issue: Motor work is physical work, like moving the mouse pointer to a target or reaching over to move the mouse in the first place. How can we efficiently reduce such work "expenses" for the corporation and the user?

Figure 5. In seeking to minimize mouse clicks, do not make the intellectual work overwhelming. Fit the mouse clicks to the work, not the work to the mouse click. Avoid Tyrannosaurus rodentia plasticae.

Reduce Decision Making

Figure 6. A sample page from our "Widget Selection Rules" used in our GUI standards. It coordinates the work of developers and provide interface consistency for users.

widgets selection

 

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GUI Articles List