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Mousing Around: Tyrannasaurus Rodentia Plasticae (continued)

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Solution: Reduction of physical work has a micro- and a macrosolution. The microsolution involves knowledge of "psychophysical" findings such as given by Fitt's law. Professor Fitt studied the mathematical relation between the time required for a subject to move a stylus to a target and the accuracy to hitting the target. His research found that the movement time decreased when the target was larger (see Figure 6). Doubling the width of the target effectively cut the time in half! Our lesson is clear. Bigger buttons are faster! We can add here that larger targets also provide more space for clear button labels. Many commercial applications use short button labels and we may feel obliged to imitate that style. However, in corporate applications, users interact with many more screens, and have less time to "learn" the cryptic button labels. Thus, you should feel comfortable in creating longer button labels if it speeds learning and reduces errors. For example, a button that reads "Employee charitable contributions last month" could be far more productive than "Contributions".

The macrosolution to reducing motor work requires standardization. Designers who work in a group on a given application must coordinate their design choices in order to provide consistency for their users. We recommend use of "widget selection rules" to guide the group (see Figure 6). Note that the rules account for keyboard vs. mouse tasks, available screen space, and list length, among other parameters. We include a complete set of custom selection rules in all the standards we create for clients. Another plus--the rules limit the developers to a subset of all widgets. This means users get a lot of practice on the subset. Try to save users the challenge of constantly learning new widgets and confronting strange-but-true interactions of widgets with unique behaviors (see Figure 7).

CONCLUSIONS Using the mouse appears simple. Even kids can use it. In fact, the apparent simplicity has been the source of many of the problems we pointed out in the column. Designers forget that cryptofactors can influence the work required for mouse usage such as extra visual search, forgetting to use keyboard methods, and overwhelming users with intellectual demands. These burdens add the Tyrannosaurus to the innocent Rodentia Plasticae.

Figure 7. A sample of strange siamese widgets we have seen. Although each may have solved an apparent design problem, the agony of interpreting them afresh is too much to inflict on innocent users. Tyrannosaurus run amok.

widget interaction

By the way, the OB-1 game turned out to be the all-time best selling CD-ROM during the "age of information." That age ended in 2006 with the advent of quantum computing and the accompanying solutions to problems of sustenance, political instability, and general craziness. Then we got the "age of wisdom." People found they could lead much more enjoyable lives than sitting in front of a terminal or even talking to one.

 

 

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