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CRYPTOWRITER SNEAK ATTACK Sometimes designers say they
don't want to include instructions on a screen because they "clutter"
the screen for expert users. The designers say that new and infrequent
users will get training, or figure it out and soon become an expert. Our
reply – how many times do you want to miss the La Guardia exit before
getting there on time? Why penalize the new and infrequent users at all?
What is the soul design antidote? For starters, psychology experiments
show that experts can easily "gate out" or ignore those instructions.
In fact, a definition of "expert" includes the skills to use
a screen, often "heads down," i.e., they may not even look much
at the screen! They memorized the tab sequences. When you know the road,
you ignore the road signs.
Next, and more important, the instructions serve as "just-in-time"
training to new and casual users.
This cryptowriting sneak attack occurs because the application tools
used by developers and analysts fail to provide good examples of just-in-time
training. Word processors and GUI builders are terse, intellectually demanding,
and focused on a limited set of tasks. Cryptodesign fails to appreciate
the fact that most end-users will face a much larger variety of screens
that service a multitude of different tasks. These end-users need on-screen
road signs through insightful labels, enlightened grouping headers, and
tactical instructions. Help systems fail to meet this need! (Research
reveals that few end-users resort to help, even though developers may
use it readily.)
We call good screen design "just-in-time training". The soul
designer solves the problem with brief instructions at strategic points.
When space constraints get really tough, you might have to cut back on
instructions. But quick usability tests verify how well you have placed
road signs for the fast-driving user.
In our screen writing world, we need a balance. We must avoid too few
words (it takes time to figure out the screen). But we must also avoid
too many words (it takes time to read them all, see Figure
2). Let's explore how the soul designer avoids being gored on these
twin horns of the writer's dilemma. In brief, as we'll see: "Know
thy users, for they are not you."
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