HFI Usability Home

Usable. Experience. Design.

HFI Usability Home About HFI - Usability Experts Usability Consulting Usability Training & Certification Usability Tools & Standards Usability Newsletter Executives Only  

Contact Us | 1-800-242-4480

 
UI Design Newsletter
Current Issue
Past Issues
Reader Comments
Subscribe
Change Address
divider
HFI Webcasts
May 2008 Webcast
Upcoming Webcasts
Past Webcasts / Podcasts
divider
Ask Eric
Questions & Answers
Ask your question
divider
Readings
Published HFI Articles
White Papers
Intranet Standards
GUI Standards
Quantitative Usability
e-Commerce Usability
GUI Design
IVR
divider
Just Fun
Cartoons
Mouse Maze
10 Web Usability Tips
Usability Quiz
Web Usability Quiz
Contextual Innovation Quiz
History of HFI Buttons
divider
Resources
Accessibility
Bibliography
Usability Links
HCI Degree Programs

UI Design Newsletter – May, 2002

Past Issues | Print this page | Email this page

Insights from Human Factors International

divider line

In This Issue :

   

Parallel Design

Bob Bailey, Ph.D., Chief Scientist for HFI, points out that user interface designers should consider as many alternative design ideas as possible before selecting the best with which to begin the iterative process.

   

The Pragmatic Ergonomist

Dr. Eric Schaffer, Ph.D., CPE, founder and CEO of HFI offers practical advice.

   
Parallel Design
   

Macbeth, S.A., Moroney, W.F., and Biers, D.W. (2000), Development and evaluation of symbols and icons: A comparison of the production and focus group methods, Proceedings of the IEA 2000/HFES 2000 Congress, 327-329.

McGrew, J. (2001), Shortening the human computer interface design cycle: A parallel design process based on the genetic algorithm, Proceedings of the Human Factors and Ergonomics Society 45th Annual Meeting, 603-606.

Ovaska, S. and Raiha, K.J. (1995), Parallel design in the classroom, Proceedings of CHI'95, 264-265.

Several years ago I taught several "hands-on" courses on user interface design. In one exercise, students were given a specification, and used a prototyping tool to create a simple system. After the design solutions were completed, each individual in the class used everyone else's proposed systems to complete a task. Having experienced everyone else's ideas, the students then made changes to their original prototypes. The revised interfaces were always better than the original.

The three most interesting observations from these classes were:

  • how many unique ideas (creative design solutions) individual students had initially,
  • no matter how good were their original interfaces, every one could be improved, and
  • how quickly students found and perpetuated good design ideas in their own products.

A few years later, Ovaska and Raiha (1995) published an article suggesting that having designers make initial design decisions independently, and then combining their results, resulted in far better user interfaces. They called this approach "parallel design."Five years later, Macbeth, Moroney and Biers (2000) found that having the original decisions made by several individuals was good, but that the original group then should evaluate all independent submissions and determine the best design solutions.

More recently, John McGrew (2001) from Decision Process Consulting published an article where he confirmed the validity of parallel design. He applied a parallel design process to develop a user interface for an invoice reconciliation program. To do this, McGrew scheduled a one-day session with several participants. He included the project manager, one person from the software and hardware design teams, two subject matter experts, a technical writer that was scheduled to do the training, three users and himself (a human factors engineer).

They began by having each person in the group independently sketch a proposed user interface on a large sheet of paper using colored felt-tip markers. The sketches then were posted on the wall for all to see and evaluate.

After viewing the design solutions proposed by others, each participant sketched two new designs. McGrew required that their new design include at least one idea from another person's design, and include an idea that no one else yet had proposed. Again, all the design solutions were reviewed by all participants. Participants began to agree on an optimal design fairly early in the process, and were able to reach a consensus on the final user interface design before the end of the day.

What is most striking, however, is that most linear processes would only have considered a few iterations of a single design. Using a parallel design approach like they did here, the design team considered 40 design alternatives before beginning the iterative process, i.e., before doing any usability testing. Consistent with my observations a few years ago, McGrew also found that participants responded immediately to good ideas. This was true even when good ideas were contained in otherwise poor design solutions.

Good user interface design requires designers first to "saturate the design space." This means that user interface designers should consider as many alternative design ideas as possible before selecting the best with which to begin the iterative process.

 
The Pragmatic Ergonomist
   

 

When Bob brought up this research I immediately added it to the HFI design process. It works. We use parallel design. We also use parallel review. It is a good investment to use these techniques to turbo charge the design early, instead of trying to fix it with expensive usability testing and design iterations. When doing parallel design we generally have 6 different people do the design and allocate a day for each person.

There are two secrets to using the technique. First have the designers work separately. There is a natural tendency to want to work together. Having independent viewpoints is critical. Second, after the designs are done, it is important to have a really skilled person work through the designs and extract the best ideas from each. That extraction takes a high level of expertise and equanimity.

Comment on this article
 
Name: *
Company:  
Email: *
Comment:  

Reader comments on this and other articles.

The HFI User Interface Design Update Newsletter discusses the latest research in the field of usability. To learn more about the practical application of recent usability research and how it impacts user-centered design, we invite you to attend our Putting Research into Practice course.

Past Issues