Categories: Case Studies, Innovative Research Methods, Gamification & Gameful Design, Enjoyment & Flow
Keywords: UX Techniques, Board Game, Future User Needs, Gamification, Train Information System
Researchers in Belgium created a board game loosely based on The Game of Life for participants to play as part of their UX research. This game-based research was done to understand what kind of information users would want from a future Train Information System (TIS) that had not yet been developed. Participants asked a futuristic, all-knowing TIS questions during the game with a chat program on a tablet. Participants were not told that a human being was controlling the TIS until the debriefing at the end of the study. The track on the game board represented a train trip, the user scenario of interest, so the researchers could find out what questions participants had at different stages of their journey.
Slegers, K., Ruelens, S., Vissers, J., & Duysburgh, P. (2015). Using Game Principles in UX Research: A Board Game for Eliciting Future User Needs. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 1225–1228). New York, NY, USA: ACM. http://doi.org/10.1145/2702123.2702166
Using a board game as a UX research method made participants feel at ease and that they could say what they wanted to say. This was supported by the experience of the researchers, survey results from the participants, and quotes from participants.
Sign up to get our Newsletter delivered straight to your inbox