6. The Concurrent Evaporation of Hardware and Privacy, By E. Scott Denison
Hold in your hand for a moment the sleek minimalist design that is your smartphone. Note the thin metal case, and touch the glossy, glass interface.
If you like that sort of thing, then you should keep it around as an heirloom. By 2030, we will have dispensed with much of the hardware that we carry with us, including phones and laptops, car keys or key fobs, possibly even digital cameras.
All these devices will move from silicon chips encased in industrial designs to smart surfaces, smart clothing, or biomechanically engineered microcomputers that have been implanted in or attached to the body. Retinal implants or contact lenses will carry the visual interface to the individual, or the user will transfer it to a variety of other “active surfaces” such as tables or walls.
Each app will carry its own embedded interface and, though true telepathy will still be a couple of decades away, gloves, rings, or bracelets could become the access point for manipulating the user interface. It may someday give way to subdermal implants that directly access brain imagery and transmissions to the microchips that are embedded in our bodies.
As our computers become more invisible and hardware design becomes more bio-design, we will also see our privacy nearly completely disappear. Each surface will become “aware” of our presence and our activities. Our bodies will carry an internal GPS tracking capability. Watch out for intrusive messaging, hacking, and surveillance that may come ever so much closer to our thoughts, actions, preferences, and individuality.
What does this mean for a UX professional in 2030?
2030 may well be the era of “intimate interfaces.” How much more intimate can an interface be than being subdermal or retinal implants or smart clothing!
Imagine being a UX professional in that ecosystem. The UX professional’s tool kit will need to be very different. Experiences will have to be designed for invisible interfaces and interactions that go beyond touch, voice, gaze and gesture to “thought.”
Being conversant with the best practices and standards of “thought-based” interaction design, well ahead of 2030 would certainly be a differentiator for UX professionals.