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Insights from Human Factors International
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In This Issue:
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Tell me the story...
The unifying role of scenarios in conceptual design
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Kath Straub, Ph.D., CUA, Chief Scientist of HFI, discusses the
importance of scenarios in user interface design.
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The Pragmatic Ergonomist
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Dr. Eric Schaffer, Ph.D., CPE, founder and CEO of HFI offers practical
advice.
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Start at the beginning
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You are starting a new interface design project. On one side, you have
a set of developers who are waiting for the technical requirements and
specifications of the system they need to engineer. On the other, you
have subject-matter experts and end users waiting for you to make their
world a better place. How can you build a bridge that coherently conveys
the context and tasks – the story – of the users to the developers?
What strategies or tools can you use to translate from one world to the
other?
One approach to bridging this gap is to use scenarios. Scenarios are
narrative descriptions of what users do in the course of completing a
task. Rather than describing the state of the system, scenarios present
the perspective of a user moving through the task space. To be effective,
scenarios need to be detailed enough so that designers can infer, and
reason about, the implications that the activity flow and interactions
have on the interface design (Carol, 1997).
Scenarios add to the set of artifacts found in design (e.g., requirements
description, interface prototypes) by describing requirements and processes
at the task level. To that end, they anecdotally ground software engineering
projects in the users' work. Further, unlike prototyping, scenarios can
be created before the system is (Carroll and Rosson, 1992). Therefore,
they can be reused throughout the conceptual design lifecycle to guide
and iteratively evaluate the completeness of the system requirements and
business processes.
Scenarios have gained popularity through their application in the Use
Case methodology within object-oriented programming (Jacobson, Booch &
Rumbaugh, 1999). However, creating and maintaining scenarios throughout
the lifecycle of a design project requires a significant investment of
effort. Therefore, to get the most out of their application, we should
understand:
- When should scenarios be developed within the conceptual design process?
- How they are used?
- What benefits do they contribute?
- When do they contribute most?
- How do scenarios interact with other design artifacts and processes?
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What we know so far...
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A few descriptive studies explore the use of scenarios in real-world
projects. Weidenhaupt, Pohl, Jarke and Haumer (1998) report a survey of
scenarios use across 15 projects of varying size and complexity. They
find that the timing of use, form, and contents of scenarios varied greatly
from project to project. However, across the projects they observed, scenarios
were consistently used to:
- facilitate consistent, shared understanding within the engineering
team,
- make abstract models concrete,
- reinforce interdisciplinary discovery and learning.
Because the scenarios increased in number and individually evolved throughout
the design process, Weidenhaupt and colleagues note that because scenario
management constitutes a major burden, their use was abandoned before
system testing in most projects. As a result, the scenarios were not current
enough to provide input to derive test cases – a clear loss of potential
value. They conclude that scenarios offered critical links among stakeholders
in the development process. However, their ultimate effectiveness was
undermined by the existing tools and lack of guidance.
Potts and Catledge (1996) conducted a longitudinal case study focused
on collaboration and communication patterns and strategies in an industrial
software project. They were interested in describing the teams' convergence
on a shared vision. In their study, commitment to scenarios use was not
a requirement. In fact, scenario use in the project was rare. When scenarios
were created, they were used as transitory tools to explore core problems
in the design process, but not holistic usage. The scenarios that were
created were not named or catalogued for later use.
In their project, engineers focused on describing the functions rather
than describing the triggers for functions and their subsequent interactions.
This finding is consistent with the infrequent use of scenarios (Hertzum,
2003). Overall, they observe that the project team:
- failed to ground the system architecture in any concrete consideration
of user needs,
- returned repeatedly to challenges,
- reached a common vision of the system only after a long and slow negotiation
process.
Potts and Catledge (1996) do not offer any discussion as to why scenarios
were not adopted in this project.
Hertzum (2003) describes scenario use during the first 12 months of a
CASE-based, redesign of a large information system. This study specifically
examines the use of four types of design artifacts in the conceptual design
process:
- requirements specifications,
- scenarios,
- the business model, and
- user interface prototypes.
The requirements specification and the business model were required elements
of the design methodology. However, the use of both scenarios and interface
prototypes was voluntary in this project, since neither design artifact
was prescribed by the institutionalized software development methodology.
They found that the design artifacts filled a specific role in the design
and documentation process. However, scenarios provided the glue held the
various specifications and requirements together. Further, without that
glue, the utility of the other design artifacts was undermined.
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Scenarios provide a unifying, task-level description
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Hertzum reports that the scenarios provided a critical view of the flow
and contents of the users work. Their narrative nature established a concrete,
common ground that was easy for the engineers to relate to. This finding
is consistent with early work of Johnson-Laird and Wason (1977) on the
benefits of concrete problem space descriptions to support effective solution
generation.
Critically, the scenarios provided an intermediate level of description
between the business model (a comprehensive domain description instantiated
in CASE as events and elementary processes) and the requirements specifications
(a catalogue of sub-task elements of the system processes).
Because scenarios describe the contingencies that trigger when and whether
a task is performed, followed by the sequence of steps to completing a
task, they preserve the real-world flow and contents of the users often
dynamic world. In this sense, they contrast with essential use cases,
which describe user intentions and associated system responsibilities,
but quickly lose any coherent or holistic view of the users' work.
Hertzum notes two reasons for discontinuing the use of the scenarios
in this project. First, project deadlines and pressures of the effort
required that the few domain experts who could maintain and evolve the
scenarios were reassigned. Second, scenarios-level descriptions are not
captured by the CASE methodology tool. Because of the commitment to CASE,
focus reoriented toward articulating the business model as the appropriate
level of description for the tool.
Anecdotally, the engineers quickly voiced concerns with this approach.
Team members pointed out that, even when the constituent events and elementary
cases were transferred to the CASE tool, coherence of the system level
description was lost. By discontinuing scenario maintenance, a critical
evaluation tool was lost.
"Once it [i.e., a scenario] has been entered into
[the CASE tool] you can't say 'I want to pull the green thread, which
is deaths, and see what happens.' That's not possible. In [the CASE tool]
it's not possible to say: What will happen given this situation?"
(Hertzum, 2003, p. 10)
Further, since the team was very multidisciplinary, there was a very
uneven understanding of the work domain. Discontinuation of the scenarios
meant that the common-ground accounts of the users' work would no longer
be maintained and the engineers would no longer have a shared context
describing their own work in relation to the goals of the larger project.
Clearly, the engineers in this project understood the descriptive role
and communicative value of scenarios in the conceptual design process.
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The benefits of scenarios
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It appears that scenarios play a critical unifying role at several levels
in the early stages of conceptual design. They bring a level of coherence
to system and business requirements by providing a coherent "real
world" task-level description of the motivation and events that trigger
tasks and the users flow as they navigate to task completion. They also
provide a design-neutral bridge between engineers working on different
modules of the interface design to maintain a holistic view of the design
process. Finally, they provide a common ground for communicating and conveying
the minds and needs of the users to the system models that the developers
create which is meaningful and accessible to both groups.
In these studies, scenario use tended to drop off later in the conceptual
design process. However, it is important to note that that drop off is
attributed to extraneous factors and not to a perceived loss of value
for scenario use. Exploring projects in which adequate time and appropriate
tools are provided to exploit scenarios throughout the design process
is needed before we can evaluate their hypothesized value at later points
in the design process.
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Years ago we would do a "task analysis" that described every
step in a system. With more complex and non-modal systems there were soon
too many possible flows. So we picked a few flows and called these "scenarios".
They were a SAMPLE of taskflows in the system. Today we rarely can do
a comprehensive task analysis. We need to use these samples and rely on
them to keep us grounded in the user's reality. Because of this need,
grounding scenarios are core to user-centered design. We have to design
based on how the user will work in the system.
We need to set the right level of detail and formalism. More detail and
formalism is not necessarily good! It means more work and more chance
of dropping the scenario process. So we want to keep it as simple as possible.
Big fancy tools and processes are not necessarily best. The scenario process
must first be a perspective. The designers need to think through what
the users will really DO. Second it is a foundation for communication.
The whole team can look at a given scenario and see the implications.
So a blizzard of detailed scenarios is counterproductive. It is about
perspective and sharing. Not populating a lengthy shelf.
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References
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Carroll, J.M. (1997). Scenario-based design. In M. Helander, T.K. Landauer
& P. Prabhu, Eds. Handbook of Human-Computer Interaction. Second,
Completely Revised Edition, pp. 383-406.
Amsterdam: Elsevier.
Caroll, J.M. & Rosson, M.B. (1992). Getting around the task-artifact
cycle: How to make claims and design by scenario. ACM
Transactions on Information Systems, 10, 2, 181-212.
Hertzum, M. (2003). Making Use of Scenarios: A Field Study of Conceptual
Design. International Journal of Human-Computer
Studies, 58(2), 215-239.
Jacobson, I., Booch, G. & Rumbaugh, J. (1999). The
Unified Software Development Process. Reading, MA: Addison-Wesley.
Jarke, M. (1998b). Guest editorial: Interdisciplinary uses of scenarios.
Requirements Engineering, 3, 3&4, 153-154.
Johnson-Laird, P.N. & Wason, P. C. (1977). A theoretical analysis
of insight into a reasoning task. In P N. Johnson-Laird & P.C. Wason,
Eds. Thinking: Readings in Cognitive Science,
pp. 143-157. Cambridge: Cambridge University Press.
Potts, C. & Catledge, L. (1996). Collaborative conceptual design:
A large software project case study. Computer Supported
Cooperative Work (CSCW), 5, 4, 415-445.
Weidenhaupt, K., Pohl, K., Jarke, M. & Haumer, P. (1998). Scenarios
in system development: Current practice. IEEE Software,
15, 2, 34-45.
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Past Issues
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