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Insights from Human Factors International
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In This Issue:
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Are We There Yet? Effects of Delay on User Perceptions
of Web Sites
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Kath Straub, Ph.D., CUA, Chief Scientist of HFI, looks at recent
research on how download times affect user perceptions of your Web
pages.
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The Pragmatic Ergonomist
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Dr. Eric Schaffer, Ph.D., CPE, founder and CEO of HFI offers practical
advice.
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First impressions count
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Remember when your mother told you that first impressions count? Web
design is finally getting to that point. Whether it is because Internet
use has moved far enough across the chasm to attract more of the late
adopters looking for a "user experience," or because sites have
improved enough that the global frustration with poor usability no longer
trumps the first impression of the site, site designers are beginning
to appreciate that mom was right. First impressions count again. The shift
toward emotional design reflects one of the most interesting and exciting
trends in Web development so far. It will present new challenges. It will
also bring old ones back into sharper focus.
One of the chronic challenges that will be highlighted by emotional design
is site download speed. There are many sources of delay in Web site and
application delivery. Some, such as increased Internet congestion or connection
speed, are outside the control of the designer. However, other causes
of delay such as page/graphic size, server-task prioritization, and incremental
page presentation, are within the control of the designer and implementation
team. Thus, one challenge for successful emotional designs will be creating
sites that balance visually compelling and task-rich resources with quick
delivery.
Speed of download is not a new problem for Web designers. Weinberg (2000)
estimated that $4 billion in potential e-commerce revenue is lost each
year because of download delays. But how, specifically, do delays figure
into user frustration and site abandonment?
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And they call this FAST food??
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Actually, determining just how long someone will wait is an old problem
in the service industry. Years and years of research have been dedicated
to determining how waiting for service effects customers' perception of
both the product and service provider. The fundamental finding of this
work is reflected in Maister's First Law of Service:
Service = Perception – Expectation
In other words, customers develop positive feelings when the perceived
service exceeds the expected service. With respect to delays, users are
happy when the site responds as quickly, or more quickly, than they expected,
and they become frustrated when the site is slower than they expected.
But how long is too long to wait for a Web site?
Many groups of researchers have set out to define how delays impact users'
perception of interactive sites. Not surprisingly, these studies show
that users faced with long, unexplained delays during the course of interactions
are dissatisfied. But how long is too long? And what is the real impact
of perceived delay?
Waiting is frustrating, demoralizing,
aggravating, annoying, time consuming, and incredibly expensive. —
FEDEX Commercial
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Study 1: Does delay impact perceived usefulness?
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Sears, Jacko, and Borella (1997) created two versions of a Web site (text-only
and text-plus-graphics) to examine the effects of content displayed
and download delay on perceived usefulness. In this study, participants
experienced delays ranging from 0.58 to 6.80 seconds and then rated sites
on perceived usefulness, organization and quality of information. Users
ratings reflected sensitivity to the delay for both the text-only and
text-plus-graphics sites. However, ratings for text-only pages were lower
than text-plus-graphics pages even at the shortest delay intervals suggesting
that participants expected text-only pages to render more quickly
than graphics intensive pages.
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Study 2: Does delay influence how interesting a site is?
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Ramsay, Barbesi, and Preece (1998) examined the effect of fixed-download
delays, site type, and page style on perceived interestingness of content
and ease-of-scanning. Along with delay time, they varied types of site
content (scientific, business, advertisement, personal, history, instructional
and entertainment) and page styles (text only, graphics with few links,
balanced text and links). The delays in their experiment ranged from two
seconds to two minutes. Sites with long delays were rated significantly
less interesting and more difficult to scan independent of the content
presented. In addition, page style did not influence the perceptions:
participants expected graphics-heavy sites to respond as quickly
as text sites.
Boredom results from being attentive
to the passage of time itself. — William James
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Study 3: Does incremental presentation shorten the delay?
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Bhatti, Bouch, and Kuchinsky (2000) report a study, and related guidelines
for server design, based on work exploring factors moderating
Quality of Service (QoS) perceptions on e-commerce sites. For
their study, Bhatti and colleagues developed an ecologically valid, yet
quantifiable, task by artificially injecting download delays (ranging
from 2 to 73 seconds) as participants completed a set of common tasks
on a live Web site. They designed the study so that the primary task of
configuring and purchasing a home computer system could be broken down
into a series of subtasks by purchasing components separately. They evaluated
the impact of download delay by having participants rate the tolerability
of delay for each page after it had completed rendering. In a critical
comparison, Bhatti and colleagues varied page presentation by having pages
render either completely or incrementally. Pages rendered incrementally
first displayed the page banner, followed by text and then graphics.
Consistent with previous work, Bhatti and colleagues noted that participants
in the complete-rendering condition started to judge delays unacceptable
at roughly 10 seconds. This is consistent with previous work in applied
attention and cognition suggesting that after 10 seconds or more of wait
time, the boundaries of the current 'unit task' are broken (Card, Moran,
and Newell, 1983). Simply put, after 10 seconds we get bored with waiting
and start to look for something else to do. As a result we lose our place
in the task and sometimes even forget what we were doing.
Critically, however, Bhatti and colleagues observed a significant difference
between the complete and incremental rendering conditions in their study.
Participants in the incremental rendering group tolerated up to
6 times more delay. They suggest that incremental loading helps
users keep their attention on the task at hand (rather than redirecting
it to the task of reevaluating the Quality of Service.)
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If it's a Full Professor, you wait 20 minutes. If it's an Assistant
Professor, you only wait 10....
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The studies outlined above converge with other findings to suggest that
10 seconds is about the edge of too long. However, this is not necessarily
a hard rule. Willingness to wait is moderated by other factors. For instance,
novice users and older individuals tend to be willing to wait longer for
a computer to react (Schneiderman, 1998, and Selvidge, 2003, respectively).
In addition, users who have little or no experience with high bandwidth
connections are more patient (Selvidge, 2003). Users tend to be relatively
more patient the first few times they visit a site (Bhatti, 2000). Finally,
users will wait longer in the service of completing important tasks. However,
these same users report higher frustration levels than counterparts who
experience the same delay in completing less important tasks (Ceaparu,
Lazar, Bessiere, Robinson, and Schneiderman, 2002). In this last case,
willingness to wait may indicate that the user feels trapped rather than
satisfied.
This brings us to Maister's Second Law of Service:
It's hard to play catch-up ball.
That is, any impression (or halo effect) created early in a service encounter
will color the rest of the interaction. As such, since not all delay is
under the control of the designer (e.g., user's connection speed), it
is important to consider (and test!) download speeds even if you are designing
for a more tolerant group. Indeed, the previously mentioned literature
on perceived quality in the (physical) service sector clearly shows that
the largest payback for effort and attention spent in improving the interaction
occurs from improving the perception of the early stages of the interaction
— reducing the waiting time (Maister, 1985).
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Are we there yet?
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In summary, perceived delays in site presentation undermines users' evaluation
of the site. Users systematically rate slower sites as less interesting
(Ramsay, Barbesi, and Preece 1998) and having lower quality content (Jacko,
Sears, and Borella, 2000). In addition they report that delays interfere
with task continuity, their ability to remember the site, and use flow
(Shubin and Meehan, 1997). Exceedingly slow sites can lead users to believe
an error has occurred (Lazar and Norico, 2000). Finally, users correlate
site performance and security: Chronically slow sites are considered to
be less secure resources for purchase (Bhatti, Bouch, and Kuchinsky, 2000).
In the face of increased pressure to create visually compelling designs,
these findings highlight the importance of balancing performance factors
with emotion.
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Given the current bandwidth situation we will have to design with an
eye to speed. For example:
- question the value of each graphic
- use incremental presentation
- use tricks such as preloading images for subsequent pages (at the
bottom of a page, include images from subsequent pages, but size them
to 1x1 pixels so they are not noticed by the user. When the user goes
to the next page the images are already loaded.)
- make images lean (low bit depth, resolution, etc.)
Based on much older studies with mainframes I suspect the bar will keep
moving as bandwidth improves. I therefore suspect the pressure for speed
will continue past 6 seconds and level out around 2 seconds. Even faster
sub-second speeds may result in a faster working pace. But 2 seconds is
probably where the real target will lie.
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References
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Bhatti, N., Bouch, A. and Kuchinsky, Allan. (2000). Integrating User-Perceived
Quality into Web Server Design. Computer Networks
(33), 1-16.
Card, S. K. , Moran, T. P., and Newell, A. (1983). The Psychology of
Human-Computer Interaction. Lawrence Earlbaum Associates: Hillsdale, NJ.
Ceaparu, I., Lazar, J. Bessiere, K., Robinson, J. and Schneiderman, B.
(2002-Draft). Determining Causes and Severity of End-User Frustration.
Lazar, J. and Norcio, A. (2000). System and Training Design for End-User
Error. In S. Clarke and Be Lehaney (Eds), Human
Centered Methods in Information Systems: Current Research and Practice,
76-90. Hershey, PA: Idea Group Publishing.
Maister, D. (1985). The psychology of waiting lines. Eds. J. A. Czepiel,
M. R. Solomon and C. Suprenant. Lexington Books.
Ramsay, J. Barbesi, A. and Preece, J. (1998). A psychological investigation
of long retrieval times on the World Wide Web. Interacting with Computers,
10, 77-86.
Schneiderman, B. (1998). Designing the User Interface: Strategies for
Effective Human Computer Interaction. (3rd Ed). Reading, MA: Addison-Wesley.
Sears, A., Jacko, J. (2000). Understanding the relation between network
quality of service and the usability fob distributed multimedia documents.
Human-Computer Interaction, 15(1), 43-68.
Selvidge, P. (2003). Examining
Tolerance for Online Delays. Usability News
5.1.
Schubin, H. and Meehan, M. (1997). Navigation in Web applications. Interactions
4(6). 13-17.
Weinberg, B. D. (2000). Don't keep your Internet customers waiting too
long at the (virtual) front door, Journal of Interactive
Marketing, 14(1), 30-39.
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Pat Malecek, CUA
User Experience Manager
A.G. Edwards & Sons, Inc.
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The Aug. '03 Update was very interesting. We all know that
"slow is bad," but some of the specific relationships between
expectations, perceptions and reality are eye-opening – for example,
the perception that slow sites are less secure. I hadn't heard that one
before.
The August update made me think of two other studies that neither patently
agree nor disagree but, rather, support the notion we hear a lot in usability
land: It Depends.
+++
From The Truth
About Download Time, by Christine Perfetti, User Interface Engineering:
"It seems that, when people accomplish what they set out to do on
a site, they perceive that site to be fast.
If people can't find what they want on a site, they will regard the site
as a waste of time (and slow). But, when users successfully complete tasks
on a site, they will perceive their time there as having been well spent.
We're wondering: When users are complaining about the download speed
of your site, what are they actually complaining about? Are you better
off making the site load faster or ensuring that users complete their
tasks?"
+++
And from Aesthetics and Usability: A
Look at Color and Balance, by Laurie Brady and Christine Phillips:
"This appears to support the idea that user satisfaction is related
more to successful navigation than aesthetic appearance. However, when
asked to predict which of the four sites the users thought would be the
easiest to use, they ranked the aesthetically pleasing site the highest."
What I like about this article is the notion that good structure *actually*
helps users be successful, while good appeal helps users *feel* they will
be successful (which may impact their actual success on the site and their
post-use perception of the site).
Just my two cents.
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Andy King
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Good summary, you neglected to mention/cite my new book, "Speed
Up Your Site: Web Site Optimization" which is all about this subject
and cites the papers you cite (and other newer ones). The first chapter
is devoted to this subject (summarizes and distills current research)
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Past Issues
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