![]() Selling older users short
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Whenever I hear someone making a general statement about what older people can or cannot do I think of my father-in-law. He's 80 years old and regularly runs marathons and competes in triathlons. He wins too. So I'm always suspicious about stereotypes involving technology and older users. |
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Older adults and the Internet |
Research backs up my hesitations. In an article in Technical Communication Quarterly, Karen O'Hara from Miami University surveys recent research on older adults:
According to the AARP, more than 40 million adults over 50 are online in the US. And according to a report by the Center for the Digital Future at the USC Annenberg School the percentages of use of the Internet by older adults in the US is large:
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Older adults and handheld devices |
And what about research regarding older adults and other technology besides the Internet? One set of researchers recently looked at older adults and handheld computers. (Leonard, et .al.). In this study thirteen volunteers used a handheld computer to play a card game. Ten of the participants had some level of age-related macular degeneration (AMD), a visual impairment. The rest were visually healthy, age-matched controls. Participants used a Pocket PC, with a touch-sensitive, 3.5 inch diagonal LCD. Participants were verbally instructed to locate a target card amongst a grid of several distracter card icons of different numbers/suits. They selected the target using the stylus, dragged it to the card pile on the left-hand side of the display matching its suit and dropped the card into this pile. They were asked to work as quickly and accurately as possible. Participants were trained on the task and informed that there would be upcoming changes to the interface. They were also introduced to the auditory feedback for the task. Three independent variables were controlled during this task: Set Size, Inter-Icon Spacing, and Auditory Feedback. Dependent variables were time, accuracy and errors. |
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What were the results? |
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So watch out for your assumptions |
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References |
AARP – the "Older, Wiser, Wired" initiative. Center for the Digital Future, USC Annenberg School. O'Hara, K. (2004). "Curb Cuts" on the Information Highway: Older Adults and the Internet, Technical Communication Quarterly, v13.4, pages 423-445. Leonard, V.K., Jacko, J.A., and Pizzimenti, J.J. (2005). An Exploratory investigation of Handheld Computer Interaction for Older Adults with Visual Impairments, Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility, ISBN:1-59593-159-7, pages 12 – 19. |
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Comments(1)
Reader comments on this and other articles. |
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![]() The Pragmatic Ergonomist, Dr. Eric Schaffer
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When we design, we can't assume that older users WON'T be using that handheld game toy or MP3 player. And the older users will have SOME limitation on their performance. I've forgotten what these age-related effects would be... |
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