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UI Design Newsletter – October, 2006

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Insights from Human Factors International   HFI RSS feed

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In This Issue:

Narrative presentation and building brands

HFI's Alan McFarland, Ph.D., CUA, Project Director, and Susan Weinschenk, Ph.D., CUA, Chief of Technical Staff, look at recent research which demonstrates the power of presenting user experience as narrative, and its importance in brand development.

The Pragmatic Ergonomist

Dr. Eric Schaffer, Ph.D., CPE, founder and CEO of HFI, offers practical advice.

 
Narrative presentation and building brands
   

Not just for kids

Everyone loves reading or hearing a good story. Recent research shows there is a reason stories are so captivating. A story is an information processing strategy – narrative processing. Whether we are entertaining ourselves with the latest novel or movie, enjoying a five course meal at our favorite restaurant, or shopping the Web for that new car, we are engaging in narrative processing. The narrative stories we build as we experience the world provide a reliable way to organize our plans of action. By using narratives that we store in memory, we are able to interpret the world around us and make decisions about the future.

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What's in a story?

Narrative processing does much more than influence decision making and memory – it provides an "emotional" interpretation of our experience. It helps us develop our attitudes, preferences, and even our self-concept (Markus & Kunda, 1986). The stories we create and use to make decisions provide meaning and are, in that sense, the full "user experience."

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Stories and personal meaning

HCI and consumer research has begun investigating the impact of presenting information in a narrative style. Narrative research (Mandler & Goodman, 1982; Mandler, & Johnson, 1977; Stein & Albro) demonstrates that narrative presentation enhances comprehension and memory, and is used by readers and listeners during text processing.

Recent consumer research shows that narrative product ads can influence the narratives that consumers then use for themselves and others when thinking about products and brands (Escalas, 1998). When people are asked to generate a narrative about products that support their goals, they tend to create a positive bond with the brand, termed a "self-brand-connection" (Escalas & Bettman, 2000).

Jennifer Escalas looked at the impact narrative ads have on self-brand connection. She hypothesized that presenting information as a narrative would lead to more self-brand-connection, and that the overall result would be better consumer brand attitude and acceptance scores.

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The study

For the experiment, the content of two TV ads (American Express, and Kodak) were digitized and then organized into a visual storyboard format. The materials for each set were further organized either in a narrative (story-like) or vignette (non story-like) presentation.

First the author tested the hypothesis that presenting the ads as a narrative would lead to more consumer narrative processing. Participants were given a questionnaire measuring brand familiarity and attitudes before they saw the product storyboard. Participants then viewed the series of ad content for one product in either narrative or vignette style, and then documented what their thoughts had been during the content presentation. The participant reports were scored according to how well they told a well-developed story (rating scale items were based on a schema defined by Pennington & Hastie, 1986, 1992).

The participants that observed storyboard ads presented in a narrative style did engage in narrative processing of the information more than those that saw the vignette presentations. (p<.001). This was true for both sets of advertising materials.

In the second part of the study, the author studied whether the narrative presentations would result in more self-brand-connection and more intention to purchase. The research showed that the narrative ads resulted in a more positive attitude about the brand and a higher incidence of intent to purchase.

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Stories matter

People like narratives. They understand them. Narratives also affect the way people process information. If you use stories to present information to consumers you can influence their decision making process, their emotions, and their intention to purchase. What may be even more interesting to those of us in the usability field is the impact that stories have on the way we do our work. When we use stories (personas, scenarios) in our user-centered design processes we are using a powerful method that fits the way people think, learn, and process information. We have always noticed that when we use stories this way it helps get buy-in from stakeholders and developers involved in the design process. Now we know there is a research basis for the power of the story.

The Pragmatic Ergonomist, Dr. Eric Schaffer
   
 

It would be no surprise that stories help us remember material. The story provides more opportunity for processing, encoding, organization, and incorporation of the material into our mental maps. But the most interesting suggestion of this research is the emotional impact of the story. If stories can create emotional involvement and identification, then these stories might be a powerful tool for persuasion... And persuasion is one of the most common business goals of Web sites. Now the interesting question is why different TYPES of stories work best...

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References

Abelson, R.P., & Prentice, D.A. (1989). The psychological status of the script concept. American Psychologist, 36, 715-729.

Escalas, J.E. (1998). Advertising narratives: What are they and how do they work? In B. Stern (Ed.), Representing consumers: Voices, views, and visions (pp 267-289). New York: Routledge & Kegan Paul.

Escalas, J.E. (2004). Narrative processing: Building consumer connections to brands. Journal of Consumer Psychology, 14 (1&2), 168-180.

Escalas, J.E., & Bettman, J.R. (2000). Using narratives to discern self-identity related consumer goals and motivations. In C, Huffman, S. Ratneshwar, & D.G. Mick (Eds.), The why of consumption: Contemporary perspectives on consumer motives, goals, and desires (pp 237-258). New York: Routledge & Kegan Paul.

Mandler, J.M., & Goodman, M. (1982). On the psychological validity of story structure. Journal of Verbal Learning and Verbal Behavior, 21, 507-523.

Mandler, J.M., & Johnson, N. (1977). Remembrance of things parsed: Story structure and recall. (1977). Cognitive Psychology, 9, 111-151.

Markus, H., & Kunda, Z. (1986). Stability and malleability of the self-concept. Journal of Personality and Social Psychology, 51, 585-866.

Pennington, N., & Hastie, R. (1986). Evidence evaluation in complex decision making. Journal of Personality and Social Psychology, 51, 242-258.

Pennington, N., & Hastie, R. (1992). Explaining the evidence: Tests of the story model for juror decision making. Journal of Personality and Social Psychology, 62, 189-206.

Stein, N.L., & Albro, E.R. (1997). Building complexity and coherence: Children's use of goal-structured knowledge in telling stories. In M. Bamberg (Ed.), Narrative development: Six approaches (vol. 1, pp 5-44). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

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The HFI User Interface Design Update Newsletter discusses the latest research in the field of usability. To learn more about the practical application of recent usability research and how it impacts user-centered design, we invite you to attend our Putting Research into Practice course.