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When Two Sensory Modes are Better than One,
Tindall-Ford, S., Chandler, P. and Sweller, J., Journal of Experimental
Psychology: Applied, 3(4), 257-287 (1997).
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With designing user interfaces, when is it better to take the time to
allow users to use two rather than one sense? In other words, when is
there a human performance advantage of having users both read and hear
information?
Tindall-Ford, Chandler and Sweller (1997) compared the performance outcome
when participants read text and evaluated visual diagrams (visual-only),
versus heard text and evaluated visual diagrams (auditory and vision).
They postulated that any improved performance was due primarily to an
effective expansion of "working memory" limitations. Human working
memory consists of both a visual-spatial sketch pad for dealing with visual
material (text, pictures, diagrams), and a phonological loop for dealing
with auditory information. These two processors are assumed to operate
independently.
Several past studies were reviewed. They showed that:
- Two groups of children were asked to either listen to or read a story.
Half of each group were instructed to visualize the story while it was
being presented. On a test given after the story, the "visualizers"
performed better, but only those that listened to, not those that read
the story.
These findings suggest that in certain, complex situations working memory
capacity can be "increased" by using two senses rather than
one. For example, performance can be substantially degraded when people
must attend to multiple sources of information that must be mentally integrated
before meaning can be derived. Thus, designers should present information
to users in ways that reduces the need for mental integration, and consequently
reduces the demands on working memory.
Tindall-Ford, et.al., conducted three experiments using electrical trade
apprentices. In the first study, one group learned by using a diagram
and separated written text, a second group used a diagram and integrated
written text, and a final group used a diagram and auditory instructions.
The latter two groups performed reliably better because their working
memory resources were not exceeded.
In the second study they evaluated user performance on a complex task
when using:
(a) a table and related text, versus
(b) a table with an auditory explanation.
The visual-audio group performed reliably better; again, because of the
reduced load on working memory.
In the third study, they had participants either look at diagrams and
read instructional materials (visual-only) or look at diagrams while listening
to instructional material (audio-visual). They performed two easy tasks
and one difficult task. In the easy tasks there were no differences between
visual-only and visual-audio. In the difficult task, the participants
using two senses (vision and hearing) performed reliably better.
This article makes a strong case for having designers take the time to
physically integrate information in computer systems, i.e., put all required
information within close proximity. When this is not possible, and when
the task is complex, working memory capacity can be extended by presenting
information using both visual and auditory modes.
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Guidelines for the Use of Multimedia in Instruction,
Williams, J. R., Proceedings of the Human Factors and Ergonomics Society
42nd Annual Meeting, 1447-1451 (1998).
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Williams (1998) reviewed the literature on using multimedia in instruction.
He extracted numerous guidelines on the effective use of multimedia after
reviewing about 100 literature sources. One of his many discussions was
a section on using combined visual and verbal information.
In general, the past research seems to indicate that combining visual
and verbal (auditory) information can lead to enhanced comprehension,
when compared to their use alone (see the Tindall- Ford, et.al., article
discussed above). But designers also should be aware that having both
visual and audio modes may result in no performance improvements (if the
task is too simple), and may or may not increase user satisfaction.
Some guidelines:
- Off-screen narration should be used rather than on-screen narration,
unless the narrator is a recognized authority on the topic.
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